room.lua:62: in function 'func' lib/closure.lua:4: in function 'delay' room.lua:94: in function 'update' game.lua:17: in function 'update' main.lua:104: in function 'update' [C]: in function 'xpcall'
interesting concept. are the effects procedurally generated or just a huge list? I got to the point where there's like five enemies at a time, but the game crashed. I put the crash report below.
Error: room.lua:62: attempt to index a nil value stack traceback: [string "boot.lua"]:637: in function '__index' room.lua:62: in function 'func' lib/closure.lua:4: in function 'delay' room.lua:94: in function 'update' game.lua:17: in function 'update' main.lua:104: in function 'update' [string "boot.lua"]:509: in function <[string "boot.lua"]:493> [C]: in function 'xpcall'
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Game just crashed with message:
Error
room.lua:62: attempt to index a nil value
Traceback
room.lua:62: in function 'func'
lib/closure.lua:4: in function 'delay'
room.lua:94: in function 'update'
game.lua:17: in function 'update'
main.lua:104: in function 'update'
[C]: in function 'xpcall'
interesting concept. are the effects procedurally generated or just a huge list? I got to the point where there's like five enemies at a time, but the game crashed. I put the crash report below.